— To explore new types of equipment, now need much less experience;
— New ammunition: heavy mines;
— New trading station with a different range of products;;
— NPC's AI has been changed. Added new behavior strategy in action;
— Killing enemies now discouraged silver. Silver can be earned by collecting trophies from the wreckage adversaries or engaged in trade;
— Changes in the system of accrual of experience:
  • reward for killing the same enemy does not depend on the class player ship;
  • reward for killing the enemy is proportional to its strength;
  • more class player's ship, the faster development;
  • the maximum amount of experience awarded for the destruction of the ships of equal class or above.